• Perlin noise based Minecraft rendering experiment

    When i saw first time Notch javascript based minecraft rendering experiment i was quite amazed what a beauty can be made with such a small codeline. Then playing with perlin noise came into my mind the idea what if i adapt Notch experiment to be used in conjunction with perlin noise maps.


  • Nice to meet you Go lang

    Recently i started to study Go language, the shiny new programming language developed by Google. The general opinion about the language among developers was quite positive so i thought to give it a try.


  • Navier Stokes Fluid Simulation on HTML5 Canvas

    Implementing real time fluid simulation in pure Javascript was a long desire of me and has been sitting in my todo list from a long time on. However from various reasons i never found enough time to start working on it.


  • A new look for my site

    I was thinking from time to time, to give some cool look for my site and finally decided to rebuild the old, wordpress themed one, using cutting edge web technologies. The whole site has been build up around HTML5, Canvas and CSS3 spiced with a lot of Javascript.

    Blog,CSS3,General,HTML5,Web Design

  • First impressions about Typescript, the new authoring tool from Microsoft

    The first question that may arise is what is Typescript? The answer is: Typescript is a superset of JavaScript which compiles to JavaScript at runtime, all while maintaining your existing code and using the existing libraries.


  • CSS3 gradient hover menu effect

    This is somehow off topic from my main interest, but thought i will share a technique for creating a CSS3 gradient hover menu effect.

    Blog,CSS3,Web Design

  • Worley noise cellular texturing

    There are some quite well known procedural textures generation algorithms used in graphic industry: Voronoi, Perlin noise, simplex noise (a lightweight variation of Perlin noise), reaction-diffusion systems like Turing pattern etc. In this experiment i will implement the Worley noise in Javascript.


  • Organic Turing Pattern

    This is an experiment inspired by a thoroughly explained article about the concept behind what is generally known as Turing Pattern. The Turing Patterns has become a key attraction in fact thanks to Jonathan McCabe popular paper Cyclic Symmetric Mutli-Scale Turing Patterns in which he explains the generated image which may look like a bone, or an erosive terrain etc...

    Actionscript 3,Blog,Experiments,Generative,Source Codes,Tutorials,Visualization

  • Sound visualization

    I called this experiment wormhole sound visualization because of procedural content generation, as the whole texture has been created procedurally. Below the fact that i'm absolutely interested in generative algorithm and imaginary i tried to explore Flash new drawing capabilities like the IGraphicsData.

    Actionscript 3,Blog,Experiments,Source Codes,Tutorials,Visualization

  • Cloth simulation with RK4 numerical integration

    In this article I will discuss about something which is best known as numerical integration. I have been always fascinated about organically moving cloth, and wondered how it can be possible to reproduce this visually appealing effect using Actionscript.

    Actionscript 3,Blog,Effects,Experiments,Physics,Tutorials

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